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May 7, 2019

Electronic Arts jumps after success of Apex Legends game fuels profit beat

A gamer plays "Apex Legends" in Jersey City, N.J. AP Photo/Jenny Kane

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Electronic Arts Inc. (EA.O) gained as much as 10 per cent in late trading after the launch of the Apex Legends game helped fourth-quarter results zoom past analysts' estimates.

The company reported a profit of US$1.31 a share, excluding some items, compared with a 96-cent-US projection. Revenue also came in ahead of predictions, though Electronic Arts' forecast for the current quarter was light.

Apex Legends, a battle-royale-style title released in February, was a bigger hit than expected. It delivered five to 10 times as much revenue as the company projected, Chief Financial Officer Blake Jorgensen said in an interview.

“Clearly, Apex was bigger than what we anticipated,” he said. “We expected a much slower ramp-up in players, and thus, revenue.”

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It’s a sign Electronic Arts can go toe to toe with Epic Games' Fortnite, an early battle-royale hit that has become a cultural phenomenon. Digital revenue also climbed at Electronic Arts last quarter, helping the company cope with a shift away from physical game media.

The results follow a similar pattern as those of rival Activision Blizzard Inc. (ATVI.O) earlier this week. Like Electronic Arts, it beat earnings and sales estimates for its just-ended quarter. But in that case, the downbeat forecast sent Activision’s shares tumbling.

Jorgensen noted that Electronic Arts’ first fiscal quarter, which ends in June, is typically a slow one with no major releases. In that period last year, the company benefited from World Cup-related sales of its FIFA game — an unusual event.

Separately, the company expanded its EA Access subscription business to Sony Corp.’s PlayStation platform. “Our goal is we’d like to have our games on all major platforms,” Jorgensen said.

The shares climbed as high as US$101.96 in late trading Tuesday. Before the close, they were up 18 per cent this year.